“CORSAIR” TEMPLATE
Defenses: +2 AC, +2 Fortitude, +1 Reflex, +1 Will
Saving Throws: +2
Expert Mariner (Level 11)
You gain a +2 bonus to initiative checks while aboard a ship, and you are considered trained for any skill check pertaining to movement, navigation, ship handling, or avoiding hazards aboard a ship. If you are already trained in the skill, you gain a +2 bonus to such checks. Examples include:
Acrobatics checks to balance on a yardarm or a wildly rolling deck.
Athletics checks to climb a ship’s hull or scale a mast.
Perception checks to spot approaching enemies or hazards.
Intelligence checks to determine your position or chart a course.
Dexterity checks to steer through dangerous waters.
If you are in command of the vessel, you provide these bonuses to all crew members who can see or hear you.
If you have chosen the “Sword Coast Corsair” Paragon Path then you already have this feature. Instead, increase the check bonuses from +2 to +4Wind and Stars (Level 14)
You receive a +4 bonus when making a Perception check to track someone or something outdoors, or when making a Nature or Streetwise check to determine your whereabouts outdoors.
Sailor's Stability (Level 17)
At-will (Immediate interrupt, when the Corsair would be knocked prone)
Roll a saving throw. If you succeed the throw, you are not knocked prone.