I just thought that I'd tell you guys about this great thing I just learned from the player's handbook: Double Running.
Here's how it works:
1. You choose to double move on your turn, instead of a move action and a standard action.
2. You RUN on BOTH move actions. It adds +2 to each movement, even though you take a penalty to the next attack roll you make.
This is just something that can really come in handy, I think, like when trying to escape a group of demons or something...
AMdG